I finally got around to doing something I have wanted to do for a long time; use computer graphics as a way to visualize dreams. Surely this is what computers are made for, and as the title suggests, I hope to make more of these in the future.
I learned a lot and made a lot of mistakes in the process of making this short sequence. I ended up creating my first custom IK-rig for my previously created lizard model and repainting it’s texture for it’s short appearance. As for the post-production, this was as much an exploration of a style as it was an exploration of the content of my dream. The two are closely connected, because the motif of this work was a dream about aesthetics and language.
This short video comes out of a collaborative first attempt to understand camera tracking. Together with Marco Pelas-Brahm and Marcus Carlsson, I spent a week and a half working with different footage in PFTrack (you can find more clips like this one that we made on their respective websites).
As usual, I also did some tests in Blender as a reference point, please excuse the less than optimal video quality of my phone:
This image was made as a styleshot for a later project. Maybe I should add a watermark to it, just in case.
Music: “Arp Arc” by Podington Bear
This sparked the idea of visualizing an uninhabitable home, to conjure forth an image of the strangeness in arch viz.
Music: “Wake up” by David Szesztay
The image is made in Blender, rendered with Cycles. Post-production was done in Photoshop.
Breakdown
Made in Blender and rendered using Cycles. The snowy ground, and thus most of the image, is made with a displacement map (se below). The techniques used in making this image I picked up from Blenderguru, many thanks to them for sharing!
The langwich splendur mascot brought to life in Blender and captured with Cycles.
Inspired by Paolo Soleri’s Dome-House in Cave Creek, Arizona, this visualization project is focused on the relation between the terrestrial and the celestial, between the earth and the heavens. The concept is explored on multiple levels; in terms of material the natural stone, wood and fabrics are contrasted by the aluminium structures and plastic spot lights, the space itself extends from below ground level and into infinite heights, and the majority of the image is illuminated by the sun.
The resident of the building is an artist who is doing research into the UFO-phenomenon, with C.G Jung’s wonderful book Flyings Saucers: a modern myth of things seen in the sky as her primary material. She also does the job of providing a sense of scale to the image, of course.
Beauty + Wireframe
Object breakdown
This wicker bowl chair is a background element and thus has quite simple materials.
A cayenne plant was modelled from a real life reference to make sure it didn’t look too healthy in this desert environment.
The Go table is a foreground element and a little more effort has gone into the wooden material of the bowls (the table itself is only really textured to be seen from one angle).
Small interior visualization project. Made in 3DS Max and rendered with Vray. Note that not all models are made by me.