LATEST PROJECTS:

White strokes (Dream Visualization I)

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I finally got around to doing something I have wanted to do for a long time; use computer graphics as a way to visualize dreams. Surely this is what computers are made for, and as the title suggests, I hope to make more of these in the future.

I learned a lot and made a lot of mistakes in the process of making this short sequence. I ended up creating my first custom IK-rig for my previously created lizard model and repainting it’s texture for it’s short appearance. As for the post-production, this was as much an exploration of a style as it was an exploration of the content of my dream. The two are closely connected, because the motif of this work was a dream about aesthetics and language.


Illegal Parking

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This short video comes out of a collaborative first attempt to understand camera tracking. Together with Marco Pelas-Brahm and Marcus Carlsson, I spent a week and a half working with different footage in PFTrack (you can find more clips like this one that we made on their respective websites).

As usual, I also did some tests in Blender as a reference point, please excuse the less than optimal video quality of my phone:


White graffiti on rock face

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LS_graffiti_7_compressed

This image was made as a styleshot for a later project. Maybe I should add a watermark to it, just in case.


Generalist Showreel may 2016

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Music: “Arp Arc” by Podington Bear


Virtual Lifestyle Simulations

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Having looked at a lot of interior visualization lately I felt a need to confront the uncanny feeling it invokes in me. The content of images in this genre is often simultaneously familiar and alien, as a consequence of the lifestyle being peddled, and the properties of the medium itself.

This sparked the idea of visualizing an uninhabitable home, to conjure forth an image of the strangeness in arch viz.

Music: “Wake up” by David Szesztay


Aldous Huxley portrait

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HuxleyPortrait

This is a portrait of the English writer and philosopher Aldous Huxley. It proved to be a challenging subject to sculpt because of the scarcity of good reference material. Aldous did die in 1963 and so there are only old black & white photographs available, moreover he seems to look very different in each one of them. The main feature I wanted to address with this image however, is quite literally his vision. Huxley suffered from his bad eyesight, but at the same time he saw more clearly than most of his contemporaries.

The image is made in Blender, rendered with Cycles. Post-production was done in Photoshop.

Breakdown

Breakdown


Automation will make jokes obsolete

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What started out as practice to learn constraints in Blender, quickly escalated into art.

Message in the snow

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vinter_composite3

I used to write messages like this in the snow hoping to express my feelings of discomfort in the cold and dark of winter. Now, thanks to technology, I can complain about the cold weather from the comfort of my home, and still contemplate it’s visual qualities. In case there is confusion about the message, it is probably because the first word is in swedish and you dont speak it, it simply means “(The) Winter“.

Made in Blender and rendered using Cycles. The snowy ground, and thus most of the image, is made with a displacement map (se below). The techniques used in making this image I picked up from Blenderguru, many thanks to them for sharing!


Budget Cardboard Plane Simulator 2016

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I don’t know what to say about this one except that it was made in a short time. Perhaps too short.

Charcoal man

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This short animation was commissioned by the artist Richard Krantz (richardkrantz.org), and is based on one of his drawings. Made in Blender and rendered with Cycles.

Regnbågsresan

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These images are from a children’s book that I co-created together with Anna Tenggren, Wawa Tinker Wei, Nina Wängberg and Jonas Björlevik.
The book tells the story of Lova, a young girl who, after a rainy morning, embarks her grandmothers air ship on a journey through the coloured ribbons of the rainbow.

Regnbagsresan3_johnsalquist

Regnbagsresan9_johnsalquist


Septipus

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Septipus_pp_cropped

The langwich splendur mascot brought to life in Blender and captured with Cycles.


The dome in the desert

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Inspired by Paolo Soleri’s Dome-House in Cave Creek, Arizona, this visualization project is focused on the relation between the terrestrial and the celestial, between the earth and the heavens. The concept is explored on multiple levels; in terms of material the natural stone, wood and fabrics are contrasted by the aluminium structures and plastic spot lights, the space itself extends from below ground level and into infinite heights, and the majority of the image is illuminated by the sun.
The resident of the building is an artist who is doing research into the UFO-phenomenon, with C.G Jung’s wonderful book Flyings Saucers: a modern myth of things seen in the sky as her primary material. She also does the job of providing a sense of scale to the image, of course.

Somewhat ironically, the resident appears to be abducted in the night time scene:

Nighttime_scene_JohnSalquist

The detail shot is a more minimal approach to the theme, but still contains the key elements; the earth; the sun(light) and the materials used to represent them:

Detail_JohnSalquist

Beauty + Wireframe

wiremix_day

wiremix_detail

Object breakdown
This wicker bowl chair is a background element and thus has quite simple materials.

Making_of_wicker_bowl_chair_JohnSalquist

A cayenne plant was modelled from a real life reference to make sure it didn’t look too healthy in this desert environment.

Making_of_cayenne_plant_JohnSalquist

The Go table is a foreground element and a little more effort has gone into the wooden material of the bowls (the table itself is only really textured to be seen from one angle).

Making_of_go_table_JohnSalquist


House Interior

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Small interior visualization project. Made in 3DS Max and rendered with Vray. Note that not all models are made by me.

Scene1_JohnSalquist

Scene2_JohnSalquist


Soap

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This visualization is an hommage to Chuck Palahniuk’s novel Fight Club, and an attempt to mimic the aesthetics of the film based on it. It is a mixture of photography and 3D, as seen below.

Paperstreetsoapcompany_js

The soap bars were modelled in Blender and rendered with VRay.

Paperstreetsoapcompany_wire_js


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