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Luxrender caustics test

Published February 7th, 2016 View post

kifah_lux_edited

I’m experimenting with Luxrender to see if it fits the needs of an upcoming project.

Recalling Sadaf

Published January 4th, 2016 View post

One of the first projects I did in 3D was a visualization of a fictive spaceship that I proudly benamed Sadaf (which, if I’m not mistaken, is Persian for ‘Shell’). I made it for use in the swedish pen & paper RPG Coriolis, and co-developed a background story for it together with other fans of that game at the Fria Ligan forums. In the spirit of classic starships like The Millenium Falcon, Sadaf is an old and mysterious courier-type vessel that has had numerous captains over the years, and with each of them new secrets and mysteries added.

The model was made in Sketchup, which is not ideal for this type of project and took me quite some time, and rendered using Kerkythea. Why? Because I didn’t know about any other free software at the time. Technical things aside, I am quite happy with the design of the ship, which borrows a lot from the indie game FTL, and I hope to return to this project at some point using Blender instead.


Minecraft land art

Published March 27th, 2014 View post

minecraft_landart_js


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