Welcome to langwich splendur, friend!
I am John Salquist, a multi media artist who has developed a love for computer graphics and 3D, and made these my primary tools.

This site started out as a portfolio for my 3D art as I embarked on a very brief career in VFX. Now it remains as an outlet for my digital art and illustrations, and a place to showcase some of the visualizations I do for other artists.

Occasionally I make art in the material world too. It usually has to do with language, mythology, ontology etc, and from the perspective of a recovering existentialist cautiously engaging with mysticism, magick and shamanism.


John Salquist, artist & 3D-generalist.
Born 1986 in Götene, lives & works in Gothenburg, Sweden.


  • Blender, Cycles, Sketchup, 3DS Max, Maya, V-Ray, Substance Painter, Substance Designer, Corona, Nuke, Photoshop, Illustrator, After Effects, Sony Vegas Pro, Revit, Dreamweaver, basic HTML, basic CSS, basic WordPress.


  • Swedish, English.


  • Computer Graphics Design, YRGO, Gothenburg
  • 2015-2017
  • Bachelor of Fine Art, Valand, Gothenburg
  • 2012
  • Artistic concept development, FIA, Gothenburg
  • 2009
  • Art course, Fornby Folkhögskola, Borlänge
  • 2007-2008


  • Various art visualizations for Rickard Eklund, 2022
  • 3D assets for Filmgate Films, 2018
  • Illustrations for Free League Publishing, 2017
  • System visualisations for Volvo Trucks Technology, 2017
  • Charcoal Man, Animation for Richard Krantz, 2015


  • Small Things That Keep Evil at Bay, Boy konsthall, Bollebygd, 2022
  • Never Again ◎, Upper Hand, Gothenburg, 2017
  • The Shape of Happiness to Come, Tidaholms Konsthall, 2013
  • Bachelorette Rose Ceremony, Wallenstam, Gothenburg, 2012
  • This my age of Contradiction, Gallery Rotor2, Gothenburg, 2011


  • The Velvet State, Roskilde Art Zone, 2013
  • Oskickade brev, Staying for dessert and other short stories…, (book), 2013


  • Västra Götalandsregionen, Artist in residency, Querétaro, Mexico, 2012