Welcome to langwich splendur, friend!
I am John Salquist, a multi media artist who has developed a love for computer graphics and 3D, and made these my primary tools.

I have a background in graphic design, painting, drawing, video, sound art, web art, installation, digital art, performance, web design, photography, and artistic writing. My primary interests as an artist are language, epistemology, shamanism and morality. These are huge and interlocking fields that continue to pervade my work.


John Salquist, visual artist & 3D-generalist.
Born 1986 in Götene, lives & works in Gothenburg, Sweden.


  • Blender, Cycles, Sketchup, 3DS Max, Maya, V-Ray, Substance Painter, Substance Designer, Corona, Nuke, Photoshop, Illustrator, After Effects, Sony Vegas Pro, Revit, Dreamweaver, basic HTML, basic CSS, basic WordPress.


  • Swedish, English.


  • 2015-2017
  • Computer Graphics Design, YRGO, Gothenburg
  • 2009-2012
  • Bachelor of Fine Art, Valand, Gothenburg
  • 2009
  • Artistic concept development, FIA, Gothenburg
  • 2007-2008
  • Art course, Fornby Folkhögskola, Borlänge


  • 3D assets for Filmgate Films, 2018
  • Illustrations for Free League Publishing, 2017
  • System visualisations for Volvo Trucks Technology, 2017
  • Charcoal Man, Animation for Richard Krantz, 2015
  • Unknot Knowledge – Hollows & Solids, Exhibition text, blueprints and visualization for Rickard Ljungdahl Eklund, 2015


  • Never Again ◎, Upper Hand, Gothenburg, 2017
  • The Shape of Happiness to Come, Tidaholms Konsthall, 2013
  • Bachelorette Rose Ceremony, Wallenstam, Gothenburg, 2012
  • This my age of Contradiction, Gallery Rotor2, Gothenburg, 2011


  • The Velvet State, Roskilde Art Zone, 2013
  • Oskickade brev, Staying for dessert and other short stories…, (book), 2013


  • Västra Götalandsregionen, Artist in residency, Querétaro, Mexico, 2012