LATEST PROJECTS:

Xenonauts laser pistol

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I love the indie game Xenonauts, and this is essentially fan art. I created the 3D model based on the 2D sprite from the game and tried to extrapolate the retro-futuristic cold war aesthetic with a simple scene. The original concept art was made by rmory studios for Goldhawk Interactive.

One last detail before waking up (Dream Visualization 2)

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This is the second part of a series where I recreate parts of my dreams with the help of computer graphics. In this case it is the very last moments of a dream where the initial inputs of my waking senses started to bleed through, heralding the impending transition from one state of consciousness to another.

In the process of recreating this scene it became clear how much it is pieced together from previous experiences and impressions, and I was able to identify several. I continued this practice as I filled in the blanks, but restrained myself from straying to far from the actual memory and the sketch I did after waking up (see below).

Staying true to the dream, I made the walls of the room partially translucent, and all the light is coming from the outside. This, in combination with all the motionblur and depth of field resulted in pretty long rendertimes in Cycles, but the result is quite accurate. Thanks to MakeHuman -awesome tool- I was able to very quickly create the people moving around the scene.


Bhamut

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Bhamut is the next in line of sci-fi ship concept made for use in Coriolis – The Third Horizon.

Shoutout to Mark Kingsnorth; I used his Nebula node group to create the background.

Tanapur

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Tanapur is another sci-fi ship concept made for use in Coriolis – The Third Horizon.


Hand pose

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This is a short looping animation created in collaboration with Boy Konsthall and based on the project My Protestant Origins and Catholic Fantasies
by Inga Gerner Nielsen (DK).


Kawun

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Kawun is another sci-fi ship concept made for use in Coriolis – The Third Horizon.


Yunus

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Yunus is another sci-fi ship concept made for use in Coriolis – The Third Horizon.


Sadaf

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Sadaf is a sci-fi ship concept made for use in Coriolis – The Third Horizon. It is also a reoccurring subject of my daydreams.


Eleusinian projection

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In the darkness of the night, the darkness of a blindfold, and the inner darkness of the mind, someone is witness to transformations of nature and of language. The two meld together in what is essentially one more attempt to remember a dream that was repressed and forgotten millennia ago.

There has been much speculation as to what was the secret at the heart of the Eleusinian Mysteries. This work visually explores some of the more recent suppositions such as the the connection between ergot (claviceps purpurea) and the purple cape of Demeter, as well as the murex purple phoinikis worn by officials at Eleusis. While this video work is directly inspired by depictions of Heracles initiation into the Mysteries, the imagery also contain projections by both the artist and others on the subject of the Eleusinan Mysteries.

This work is a part of the exhibition Never Again ◎ which was a collaboration between me and Rickard Ljungdahl Eklund, further documentation can be found here.


Crystal Gorilla

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The strangeness of some creatures make them difficult to describe, and if you cannot apply language to them in any meaningful way, they become hard to remember. In order to retain the memory one can always interpret it in the form of an image to create a sort of CGI snapshot, which is what I’ve tried to do here. While not a 100% accurate, the resulting image is definitely better than oblivion. And if you’ve ever wondered what a gorilla made up of some 110 000 crystals would look like, this might give you an idea.

Created in Blender and rendered with Cycles, post-production in Blender/Photoshop.

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Locust sculptures

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These early concept images were created for Rickard Ljungdahl Eklund and depict parts of a project that he is working on. In the first image is a tall kinetic sculpture that turn freeze-dried locusts into a flour, the second image is of an installation that displays the next logical step in the process, complete with locust bread.

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White strokes (Dream Visualization I)

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I finally got around to doing something I have wanted to do for a long time; use computer graphics as a way to visualize dreams. Surely this is what computers are made for, and as the title suggests, I hope to make more of these in the future.

I learned a lot and made a lot of mistakes in the process of making this short sequence. I ended up creating my first custom IK-rig for my previously created lizard model and repainting it’s texture for it’s short appearance. As for the post-production, this was as much an exploration of a style as it was an exploration of the content of my dream. The two are closely connected, because the motif of this work was a dream about aesthetics and language.


Illegal Parking

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This short video comes out of a collaborative first attempt to understand camera tracking. Together with Marco Pelas-Brahm and Marcus Carlsson, I spent a week and a half working with different footage in PFTrack (you can find more clips like this one that we made on their respective websites).

As usual, I also did some tests in Blender as a reference point, please excuse the less than optimal video quality of my phone:


White graffiti on rock face

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This image was made as a styleshot for a later project. Maybe I should add a watermark to it, just in case.


Generalist Showreel may 2016

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Music: “Arp Arc” by Podington Bear


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