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Yunus is another sci-fi ship concept made for use in Coriolis – The Third Horizon.


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Sadaf is a sci-fi ship concept made for use in Coriolis – The Third Horizon. It is also a reoccurring subject of my daydreams.

Eleusinian projection

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In the darkness of the night, the darkness of a blindfold, and the inner darkness of the mind, someone is witness to transformations of nature and of language. The two meld together in what is essentially one more attempt to remember a dream that was repressed and forgotten millennia ago.

There has been much speculation as to what was the secret at the heart of the Eleusinian Mysteries. This work visually explores some of the more recent suppositions such as the the connection between ergot (claviceps purpurea) and the purple cape of Demeter, as well as the murex purple phoinikis worn by officials at Eleusis. While this video work is directly inspired by depictions of Heracles initiation into the Mysteries, the imagery also contain projections by both the artist and others on the subject of the Eleusinan Mysteries.

This work is a part of the exhibition Never Again ◎ which was a collaboration between me and Rickard Ljungdahl Eklund, further documentation can be found here.

Crystal Gorilla

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The strangeness of some creatures make them difficult to describe, and if you cannot apply language to them in any meaningful way, they become hard to remember. In order to retain the memory one can always interpret it in the form of an image to create a sort of CGI snapshot, which is what I’ve tried to do here. While not a 100% accurate, the resulting image is definitely better than oblivion. And if you’ve ever wondered what a gorilla made up of some 110 000 crystals would look like, this might give you an idea.

Created in Blender and rendered with Cycles, post-production in Blender/Photoshop.


Locust sculptures

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These early concept images were created for Rickard Ljungdahl Eklund and depict parts of a project that he is working on. In the first image is a tall kinetic sculpture that turn freeze-dried locusts into a flour, the second image is of an installation that displays the next logical step in the process, complete with locust bread.



White strokes (Dream Visualization I)

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I finally got around to doing something I have wanted to do for a long time; use computer graphics as a way to visualize dreams. Surely this is what computers are made for, and as the title suggests, I hope to make more of these in the future.

I learned a lot and made a lot of mistakes in the process of making this short sequence. I ended up creating my first custom IK-rig for my previously created lizard model and repainting it’s texture for it’s short appearance. As for the post-production, this was as much an exploration of a style as it was an exploration of the content of my dream. The two are closely connected, because the motif of this work was a dream about aesthetics and language.

Illegal Parking

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This short video comes out of a collaborative first attempt to understand camera tracking. Together with Marco Pelas-Brahm and Marcus Carlsson, I spent a week and a half working with different footage in PFTrack (you can find more clips like this one that we made on their respective websites).

As usual, I also did some tests in Blender as a reference point, please excuse the less than optimal video quality of my phone:

White graffiti on rock face

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This image was made as a styleshot for a later project. Maybe I should add a watermark to it, just in case.

Generalist Showreel may 2016

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Music: “Arp Arc” by Podington Bear

Virtual Lifestyle Simulations

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Having looked at a lot of interior visualization lately I felt a need to confront the uncanny feeling it invokes in me. The content of images in this genre is often simultaneously familiar and alien, as a consequence of the lifestyle being peddled, and the properties of the medium itself.

This sparked the idea of visualizing an uninhabitable home, to conjure forth an image of the strangeness in arch viz.

Music: “Wake up” by David Szesztay

Aldous Huxley portrait

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This is a portrait of the English writer and philosopher Aldous Huxley. It proved to be a challenging subject to sculpt because of the scarcity of good reference material. Aldous did die in 1963 and so there are only old black & white photographs available, moreover he seems to look very different in each one of them. The main feature I wanted to address with this image however, is quite literally his vision. Huxley suffered from his bad eyesight, but at the same time he saw more clearly than most of his contemporaries.

The image is made in Blender, rendered with Cycles. Post-production was done in Photoshop.



Automation will make jokes obsolete

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What started out as practice to learn constraints in Blender, quickly escalated into art.

Message in the snow

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I used to write messages like this in the snow hoping to express my feelings of discomfort in the cold and dark of winter. Now, thanks to technology, I can complain about the cold weather from the comfort of my home, and still contemplate it’s visual qualities. In case there is confusion about the message, it is probably because the first word is in swedish and you dont speak it, it simply means “(The) Winter“.

Made in Blender and rendered using Cycles. The snowy ground, and thus most of the image, is made with a displacement map (se below). The techniques used in making this image I picked up from Blenderguru, many thanks to them for sharing!

Budget Cardboard Plane Simulator 2016

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I don’t know what to say about this one except that it was made in a short time. Perhaps too short.

Charcoal man

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This short animation was commissioned by the artist Richard Krantz (, and is based on one of his drawings. Made in Blender and rendered with Cycles.

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