LATEST PROJECTS:

Aldous Huxley portrait

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HuxleyPortrait

This is a portrait of the English writer and philosopher Aldous Huxley. It proved to be a challenging subject to sculpt because of the scarcity of good reference material. Aldous did die in 1963 and so there are only old black & white photographs available, moreover he seems to look very different in each one of them. The main feature I wanted to address with this image however, is quite literally his vision. Huxley suffered from his bad eyesight, but at the same time he saw more clearly than most of his contemporaries.

The image is made in Blender, rendered with Cycles. Post-production was done in Photoshop.

Breakdown

Breakdown


Automation will make jokes obsolete

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What started out as practice to learn constraints in Blender, quickly escalated into art.

Message in the snow

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vinter_composite3

I used to write messages like this in the snow hoping to express my feelings of discomfort in the cold and dark of winter. Now, thanks to technology, I can complain about the cold weather from the comfort of my home, and still contemplate it’s visual qualities. In case there is confusion about the message, it is probably because the first word is in swedish and you dont speak it, it simply means “(The) Winter“.

Made in Blender and rendered using Cycles. The snowy ground, and thus most of the image, is made with a displacement map (se below). The techniques used in making this image I picked up from Blenderguru, many thanks to them for sharing!


Budget Cardboard Plane Simulator 2016

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I don’t know what to say about this one except that it was made in a short time. Perhaps too short.

Charcoal man

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This short animation was commissioned by the artist Richard Krantz (richardkrantz.org), and is based on one of his drawings. Made in Blender and rendered with Cycles.

Regnbågsresan

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These images are from a children’s book that I co-created together with Anna Tenggren, Wawa Tinker Wei, Nina Wängberg and Jonas Björlevik.
The book tells the story of Lova, a young girl who, after a rainy morning, embarks her grandmothers air ship on a journey through the coloured ribbons of the rainbow.

Regnbagsresan3_johnsalquist

Regnbagsresan9_johnsalquist


Septipus

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Septipus_pp_cropped

The langwich splendur mascot brought to life in Blender and captured with Cycles.


The dome in the desert

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Inspired by Paolo Soleri’s Dome-House in Cave Creek, Arizona, this visualization project is focused on the relation between the terrestrial and the celestial, between the earth and the heavens. The concept is explored on multiple levels; in terms of material the natural stone, wood and fabrics are contrasted by the aluminium structures and plastic spot lights, the space itself extends from below ground level and into infinite heights, and the majority of the image is illuminated by the sun.
The resident of the building is an artist who is doing research into the UFO-phenomenon, with C.G Jung’s wonderful book Flyings Saucers: a modern myth of things seen in the sky as her primary material. She also does the job of providing a sense of scale to the image, of course.

Somewhat ironically, the resident appears to be abducted in the night time scene:

Nighttime_scene_JohnSalquist

The detail shot is a more minimal approach to the theme, but still contains the key elements; the earth; the sun(light) and the materials used to represent them:

Detail_JohnSalquist

Beauty + Wireframe

wiremix_day

wiremix_detail

Object breakdown
This wicker bowl chair is a background element and thus has quite simple materials.

Making_of_wicker_bowl_chair_JohnSalquist

A cayenne plant was modelled from a real life reference to make sure it didn’t look too healthy in this desert environment.

Making_of_cayenne_plant_JohnSalquist

The Go table is a foreground element and a little more effort has gone into the wooden material of the bowls (the table itself is only really textured to be seen from one angle).

Making_of_go_table_JohnSalquist


House Interior

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Small interior visualization project. Made in 3DS Max and rendered with Vray. Note that not all models are made by me.

Scene1_JohnSalquist

Scene2_JohnSalquist


Soap

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This visualization is an hommage to Chuck Palahniuk’s novel Fight Club, and an attempt to mimic the aesthetics of the film based on it. It is a mixture of photography and 3D, as seen below.

Paperstreetsoapcompany_js

The soap bars were modelled in Blender and rendered with VRay.

Paperstreetsoapcompany_wire_js


Lao Tze figurine

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Lao Tze figurine sculpted in Blender, rendered in Cycles. Based of a figurine I bought in Beijing in 2006.


Misc models

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Cayenne plant
I was gifted a cayenne plant by a friend and created this 3D model of it for use in a project. Sadly the plant has since died, and exists only as this model now. The model was made in Blender and is here rendered in Vray:

Plant_wire_full_js

Plant_full_js

Matchbox
This iconic package was the subject of some modelling practice.

t_ask_holje_John_Salquist

t_ask_hela_John_Salquist

Clothespin

De-branded lighter

Lighter_JohnSalquist


Chimora (San Pedro Juice)

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Anything can be trivialized
This is an advert for a fictive cactus juice that probably doesn’t taste very good. The models were made in Blender, and rendered with Vray in 3DS Max.

Simple locomotive

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This image was made in the process of getting to know 3DS Max. It was based on illustrations by Jan Lööf.

train_janloof_John_Salquist


Coin toss

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I-Ching divination with coins using Blender rigid bodies, 2015.


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